Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (2024)

Last updated on Mar 06, 2024 at 01:00 by GhazzyTV and Lavender

Welcome to our Last Epoch Lich Pestilence Reaper build guide for the Acolyte class.Here you will learn everything about the Lich play style, passives, skills, strengths, and weaknessesto conquer the world of Eterra.

1.

Build Introduction

Due to the changes seen with 1.0 and the increased difficulty scaling,we can no longer suggest this build or concepts related to it. It has been tested and can clear 100 Corruption, but it struggles to go furtherthan that. We will update this page in the future when Lich and Poison Damage get balance changes.

Embrace death and become Pestilence. Enemies will whither under the onslaught ofpoisonous blight sent forth from your scythes. This build aims toturn Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (1)Hungering Souls into what is effectively a poisonous AK-47, inflictinghundreds of stacks of Poison onto enemies!

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (2)Strengths

  • Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (3)Highly mobile with two Traversal skills
  • Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (4)Golems used as personal shields
  • Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (5)Ranged gameplay

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (6)Weaknesses

  • Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (7)Reaper Form ending puts the build at risk as it is squishy
  • Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (8)Sustain is Minion-dependent

2.

Skill Selection

For this Lich build, our skills have been selected to facilitate Poison stacking. Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (9)Hungering Soulsis the star of the build, utilizing the Unique Staff, Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (10)Curse of Perseverance, to act as a vesseltransporting our Poison to enemies. To inflict more poison and provide some defensive layering to thebuild, Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (11)Reaper Form and Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (12)Wandering Spirits are taken. To round thebuild out, we've taken Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (13)Transplant as our Traversal skill which can be used independently of Reap,the Traversal skill gained from Reaper Form. Finally, we'll be accompanied by two Golems used to distractenemies, as well as heal us through the damage they deal.

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (14)

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (15)

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (16)

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (17)

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (18)

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (19)

3.

Class and Skill Passive Trees

Class PassivesSkill Passives

AcolyteLichNecromancer

Hungering SoulsWandering SpiritsSummon Bone GolemTransplantReaper Form

Our base class is the Acolyte, which acts as a generic spell caster and summoner. Our character will be offered anopportunity to select an Advanced Mastery once we have completed the first act of the campaign. Each base class has threepossible masteries to choose from. For the Acolyte, we have access to the Mastery Tree Passives for Necromancers, Lich and Warlock. Uponselecting a Mastery and placing 20 Passive Points into the Acolyte Tree, you'll then be able to place Passive Points into the Mastery Trees.

For this Poison build, Lich as our advanced class. We will utilize the majority of our PassivePoints for the Lich Passive tree, with a few extra points going into the Acolyte tree than what is typical.This build will only utilize the Necromancer Tree in order to provide more Health to our Golems. Our Passive Points for Lich will go almostentirely to boosting our Poison Damage.

3.1.

Acolyte Passive Points

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (20)

  • 8 points into Forbidden Knowledge: Intelligence and Necrotic Resistance.
  • 8 points into Blood Aura: Increased damage for you and Golems.
  • 4 points into Stolen Vitality: Taken for Golem Health.
  • 4 points into Dark Rituals: Increases Golem Attack Speed, and will also apply to the player for 10 seconds after summoning Golems.
  • 1 point into Putrid Demise: Traversal node.
  • 1 point into Soul Aegis: Adds 3 Armor per player level to Golems.
  • 6 points into Dominion of Rot: This increases our Poison Damage and increases our minion's chance to inflict Poison.

Our base class is the Acolyte, which acts as a generic spell caster and summoner. Our character will be offered anopportunity to select an Advanced Mastery once we have completed the first act of the campaign. Each base class has threepossible masteries to choose from. For the Acolyte, we have access to the Mastery Tree Passives for Necromancers, Lich and Warlock. Uponselecting a Mastery and placing 20 Passive Points into the Acolyte Tree, you'll then be able to place Passive Points into the Mastery Trees.

For this Poison build, Lich as our advanced class. We will utilize the majority of our PassivePoints for the Lich Passive tree, with a few extra points going into the Acolyte tree than what is typical.This build will only utilize the Necromancer Tree in order to provide more Health to our Golems. Our Passive Points for Lich will go almostentirely to boosting our Poison Damage.

3.2.

Lich Passive Points

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (21)

  • 8 points into Survival of the Cruel: Setup for our next node.
  • 1 point into Hollow Lich: This converts all sources of Leech from the player into direct damage increase. We can,however, still Leech through other sources, such as our Golems.
  • 10 points into Apocrypha: Intelligence and Mana Regen.
  • 8 points into Desolation: Increased Poison Damage.
  • 8 points into Lasting Stench: Increased Poison Damage.
  • 8 points into Three Plagues: Poison Penetration.
  • 10 points into Decaying Form: Ensure your Poison Resistance is capped at 75% before taking this, or Poison puddlesare likely going to kill you, even at low Corruption.
  • 5 points into Soul Maw: Leech and, because of previous node choices, extra damage.
  • 5 points into Ageless Ascetic: Provides three very useful bonuses; Movement Speed, Cast Speed, and extra Leech.
  • 8 points into Corrosive Consciousness: Increased Damage Over Time.
  • 5 points into Deathbringer: Extra Cast Speed.

Our base class is the Acolyte, which acts as a generic spell caster and summoner. Our character will be offered anopportunity to select an Advanced Mastery once we have completed the first act of the campaign. Each base class has threepossible masteries to choose from. For the Acolyte, we have access to the Mastery Tree Passives for Necromancers, Lich and Warlock. Uponselecting a Mastery and placing 20 Passive Points into the Acolyte Tree, you'll then be able to place Passive Points into the Mastery Trees.

For this Poison build, Lich as our advanced class. We will utilize the majority of our PassivePoints for the Lich Passive tree, with a few extra points going into the Acolyte tree than what is typical.This build will only utilize the Necromancer Tree in order to provide more Health to our Golems. Our Passive Points for Lich will go almostentirely to boosting our Poison Damage.

3.3.

Necromancer Passive Points

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (22)

  • 5 points into Grave Thorns: Boost to Golem Health and Armor.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build.While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skilltrees as presented until you have a strong understanding of the build itself.

3.4.

Hungering Souls

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (23)

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (24)Hungering Souls is completely changed through the unique staff used in this build. Rather than a single-hitcone, these ghoulish skulls are fired out of our staff similar to a machine gun; the perfect vessle for us to deliverstacks of Poison to enemies. This will be our main form of damage for the build.

3.4.1.

Order of Skill Points

  • 2 points into Soul Swarm: Extra projectiles means more Poison Damage.
  • 2 points into Dominion Of Undeath: Reduction in Mana cost.
  • 2 points into Risen Cemetery: A 40% chance for even more projectiles.
  • 5 points into Descent Into Madness: Increase to Poison Damage.
  • 5 points into Inspired Hunger: The base effect of Hungering Souls causes enemies to becomePossessed, and this scales our Poison with that debuff.
  • 5 point into Caustic Wretches: Adds Poison Chance.
  • 2 points into Decayed Mind: Further Mana cost reductions.

If you're missing points from the expected 23 this skill has, pull them off of Caustic Wretches.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build.While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skilltrees as presented until you have a strong understanding of the build itself.

3.5.

Wandering Spirits

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (25)

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (26)Wandering Spirits offers us a way to deal burst damage by applying even more Poison stacks.While the Spirits will deal damage over time by walking through the enemy, they will also usePoison Spit once a second and inflict Poison through this action.

3.5.1.

Order of Skill Points

  • 3 points into Spirit Swarm: Reduces the cooldown by 30%.
  • 3 points in Thin Veil: Generates more ghosts.
  • 3 points in Lingering Souls: Ghosts last longer.
  • 1 point into Infectious Dead: Converts the skill from Necrotic to Poison.
  • 5 points in Souls of Rage: Makes the ghosts move faster and increases the damage they deal.
  • 3 points in Poisoned Minds: Increases damage by 36%, as any enemy near us will be Poisoned.
  • 1 point in Spectral Putrescence: Ghosts now spit projectiles that carry Poison stacks.
  • 2 points in Soul Of Filth: Higher frequency for Soul Of Filth.

Due to our gear, we have more points than the standard allocation of 20 points. The nodes Amalgam of Primalists andAmalgam of Sentinels can all be lowered until you have more Skill points available from your gear.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build.While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skilltrees as presented until you have a strong understanding of the build itself.

3.6.

Summon Bone Golem

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (27)

Bone Golems serve two purposes; serving as a body block, and healing us through the damage they deal to enemies.Resummoning your Golems are regular intervals is a good idea, as it provides us with a 10 second long Cast Speedbuff when we do.

3.6.1.

Order of Skill Points

  • 5 points into Amalgam of Rogues: Increases Attack Speed and Movement Speed, benefitting their Health Leech.
  • 3 points into Unnatural Speed: Movement Speed buff.
  • 5 points into Hunger: This node is how the Golems will heal us. This is doubled since we summon two of them.
  • 1 point into Twinned Golems: Allows for summoning two golems.
  • 5 points into Amalgam of Sentinels: Increases the defenses for Golems.
  • 1 point into Tower of Bones: Increases threat generation so enemies attack the Golems before the player.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build.While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skilltrees as presented until you have a strong understanding of the build itself.

3.7.

Transplant

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (28)

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (29)Transplant is the mobility skill for the build, but also inflicts enemies with Fear if they arenearby both the departure and arrival points. This is also how we keep Bone Armor up, which forms part of thedefensive layering. Transplant is only one movement tool for this build; when you add inLich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (30)Reaper Form, you gain access to Reap and become extremely mobile.

3.7.1.

Order of Skill Points

  • 1 points into Scarlet Rain: Traversal node.
  • 1 point into Ethereal Body: Converts the skill to Necrotic, which adds a skill point to thetree due to Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (31)Curse of Perseverance.
  • 1 point into Squeamish: Fears enemies on departure.
  • 1 point into Thanatophobia: Fears enemies on arrival.
  • 3 points into Acolyte's Fervor: After teleporting, provides a Haste and Frenzy.
  • 3 points into Fleeting Form: Taken for the Cooldown Reduction.
  • 2 points into Anemia: Traversal node.
  • 3 points into Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (32)Bone Armor: Provides defensive layering on use. If comfortable with constantmovement, this can be kept up at 100% uptime.
  • 3 points into Apostasy: Bone Armor lasts longer.
  • 2 points into Plated Bone: Increases the effects from Bone Armor.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build.While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skilltrees as presented until you have a strong understanding of the build itself.

3.8.

Aura of Decay

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (33)

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (34)Reaper Form makes us immortal while also increasing our potential for inflicting Poison.While in Reaper Form, you will gain access to Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (35)Reap, which normally takes up the Traversal Skillslot in a build. However, we take nodes that allow us to use both Reap and Transplant on separate cooldowns.Reap will also kill anything you hit with 18% Health or less.

3.8.1.

Order of Skill Points

  • 2 points into Deathtouch Scythe: Traversal node.
  • 1 point into Haunting: Provides a small chance to apply Marked For Death on hit while transformed.
  • 1 point into Pestilence: Reap will now poison on hit.
  • 3 points into Venomous Coating: Extra Poison chance with Reap.
  • 5 points into Herald of Rot: Provides a global boost to Poison chance while transformed.
  • 3 points into Dark Harvest: Reap now has a Kill Threshold of 18%.
  • 4 points into Mistress of Decay: Reduces the Health Drain from Reaper Form by 40% while also increasing Damage Over Time by the same amount.
  • 2 points into Swift Harbinger: Reap's cooldown is reduced by 60%, increasing mobility.
  • 1 point into Unholy Dominion: Reap and Transplant no longer share the same Traversal cooldown and can be used independently.

Image courtesy of Last Epoch Tools

4.

Build Mechanics and Playstyle

This Poison Lich build is all about stacking as much Poison damage as possible, taking full advantage of our UniqueLich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (36)Curse of Perseverance to deliver the stacks through Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (37)Hungering Souls. Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (38)Wandering Spirits should be usedon cooldown, as this essentially creates burst damage for us. While our Leech stat has been convertedto damage through the Lich passive tree, other entities are not effected, namely our Golems.Our Golems have two main uses; Healing us, and acting as our body guard. Overall, they're quite tanky and in mob groupswill typically heal themselves back up to full just by attacking. In boss fights, you may feel the need to micro-managetheir movements slightly to avoid lethal AoE damage. Make sure to keep the minion control hotkey assigned to somewhereeasily accessible. If they die, it is not a huge deal. Resummoning them will also buff us for 10 seconds due tothe Passive node Dark Rituals.

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (39)Reaper Form grants us pseudo-invincibility while we're transformed, making it one of, if not the, strongest abilityin the game. While in Reaper Form, we gain access to a new action called Reap. This is a movement skill that will healyou when it hits enemies. The longer we remain in Reaper Form, the faster our Health will drain. The Golemswill heal us through this Health decay for about a minute or so, but eventually it will catch up and Reaper Formwill end. During this time period, the number one priority is avoiding damage. The Golems will generate threat on enemies whichkeeps us safe until the cooldown resets for Reaper Form again. Take advantage of Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (40)Transplant and the Hasteit provides if you begin to get targeted by enemies.

4.1.

Poison Damage

In an effort to explain how Damage Over Time, specifically of the Poison variety, works in Last Epoch, we've decided tooutline some rules here so the player has a better understanding of how it works. Poison stacks start at a base of 20 damage,dealt over a period of 3 seconds. You can stack poison infinitely. There is no limit, other than after 3 secondsyour stacks will fall off. Basically, the faster you can apply Poison stacks, the better. Probably the most importantfactor about Poison stacks, they Shred Poison Resistance (5%, up to 150%) from enemies when hit. While Poison may feel lackluster in early game,it can be made to be extremely strong in the late game. Your goal with Poison builds, including this one, should generallybe to apply as many stacks as you can, as quickly as you can, to maximize your damage output.

5.

Equipment and Gear Affixes

For this build, we will be focusing on several main affixes for each piece of non-unique gear, as well as working towards acquiring the specific Uniques neededto make this build operate correctly. Our equipment will focus on these specific affixes for the Implicits and Modifier stats.

Gear SlotImplicitsModifiers
StaffLich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (41)Curse of PerseverancePrefixes
Increased Cast Speed
Chance to Poison on Hit
HeadArmorPrefixes
Increased Poison Damage and Poison Resistance
+2 Hungering Souls and Increased Spell Damage

Suffixes
Health
Increased Health

AmuletPhysical Resistance
Necrotic Resistance
Prefixes
Increased Poison Damage
Increased Damage Over Time

Suffixes
Health
Needed Resistances

ChestLich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (42)Woven FleshPrefixes
Increased Poison Damage, Poison Resistance
BeltArmorPrefixes
Increased Poison Damage
Increased Mana Regen

Suffixes
Needed Resistances
Hybrid Health

GlovesArmor
Mana
Prefixes
Increased Cast Speed
Increased Damage Over Time

Suffixes
Health
Hybrid Health

RingLich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (43)Tongue of the Aberrant Seer x2Prefixes
Increased Damage Over Time
Increased Poison Damage
RingMana
Mana Regen
Prefixes
Increased Poison Damage
Damage Over Time

Suffixes
Health
Needed Resistances

FeetArmor
Movement Speed
Fire Resistance
Prefixes
Intelligence
Movement Speed

Suffixes
Health
Hybrid Health

RelicChance to Poison on HitPrefixes
Increased Cast Speed
Increased Damage Over Time

Suffixes
Health
Needed Resistances

A loot filter made specifically for the gear table above may be copied by pressing the button below. Once inthe Loot Filter portion of the in-game menu, choose the "Paste Clipboard Contents" option to import the code.

Copy Loot Filter to Clipboard

Press the Copy 📋 button to copy the following text to your clipboard

<ItemFilter xmlns:i="http://www.w3.org/2001/XMLSchema-instance"><name></name><filterIcon>1</filterIcon><filterIconColor>12</filterIconColor><description>https://www.lastepochtools.com/planner/NoX2JqgQ</description><lastModifiedInVersion>0.9.1.3</lastModifiedInVersion><lootFilterVersion>1</lootFilterVersion><rules><Rule><type>HIDE</type><conditions><Condition i:type="RarityCondition"><rarity>NORMAL MAGIC RARE</rarity></Condition></conditions><color>0</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>SHOW</type><conditions><Condition i:type="RarityCondition"><rarity>NORMAL MAGIC RARE</rarity></Condition></conditions><color>0</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>5</maxLvl><emphasized>false</emphasized><nameOverride>All items until character level 5</nameOverride></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>RELIC</EquipmentType></type><subTypes><int>3</int><int>4</int><int>5</int><int>11</int><int>12</int><int>13</int><int>14</int><int>15</int><int>16</int><int>17</int><int>18</int><int>19</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>4</int><int>61</int><int>25</int><int>7</int><int>13</int><int>17</int><int>24</int><int>45</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>13</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>25</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>RING</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>6</int><int>7</int><int>8</int><int>9</int><int>10</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>72</int><int>61</int><int>25</int><int>45</int><int>13</int><int>17</int><int>24</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>13</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>25</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>AMULET</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int><int>8</int><int>9</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>72</int><int>61</int><int>25</int><int>24</int><int>13</int><int>17</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>13</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>25</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>TWO_HANDED_STAFF</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int><int>8</int><int>9</int><int>10</int><int>11</int><int>12</int><int>13</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>4</int><int>72</int><int>61</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>13</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>25</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>GLOVES</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>4</int><int>72</int><int>25</int><int>36</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>13</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>25</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BOOTS</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>8</int><int>9</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>28</int><int>25</int><int>36</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>13</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>25</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BELT</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>4</int><int>5</int><int>6</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>61</int><int>330</int><int>17</int><int>36</int><int>13</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>13</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>25</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BODY_ARMOR</EquipmentType></type><subTypes><int>8</int><int>9</int><int>10</int><int>11</int><int>12</int><int>13</int><int>14</int><int>15</int><int>52</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>25</int><int>502</int><int>17</int><int>45</int><int>7</int><int>414</int><int>52</int><int>24</int><int>13</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>13</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>25</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>HELMET</EquipmentType></type><subTypes><int>8</int><int>9</int><int>10</int><int>11</int><int>12</int><int>13</int><int>14</int><int>15</int><int>51</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>414</int><int>577</int><int>52</int><int>25</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>13</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>25</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>RELIC</EquipmentType></type><subTypes><int>3</int><int>4</int><int>5</int><int>11</int><int>12</int><int>13</int><int>14</int><int>15</int><int>16</int><int>17</int><int>18</int><int>19</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>4</int><int>61</int><int>25</int><int>7</int><int>13</int><int>17</int><int>24</int><int>45</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>MORE_OR_EQUAL</comparsion><comparsionValue>3</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>17</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>40</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>RING</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>6</int><int>7</int><int>8</int><int>9</int><int>10</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>72</int><int>61</int><int>25</int><int>45</int><int>13</int><int>17</int><int>24</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>MORE_OR_EQUAL</comparsion><comparsionValue>3</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>17</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>40</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>AMULET</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int><int>8</int><int>9</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>72</int><int>61</int><int>25</int><int>24</int><int>13</int><int>17</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>MORE_OR_EQUAL</comparsion><comparsionValue>3</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>17</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>40</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>TWO_HANDED_STAFF</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int><int>8</int><int>9</int><int>10</int><int>11</int><int>12</int><int>13</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>4</int><int>72</int><int>61</int></affixes><comparsion>MORE_OR_EQUAL</comparsion><comparsionValue>3</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>17</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>40</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>GLOVES</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>4</int><int>72</int><int>25</int><int>36</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>MORE_OR_EQUAL</comparsion><comparsionValue>3</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>17</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>40</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BOOTS</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>8</int><int>9</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>28</int><int>25</int><int>36</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>MORE_OR_EQUAL</comparsion><comparsionValue>3</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>17</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>40</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BELT</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>4</int><int>5</int><int>6</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>61</int><int>330</int><int>17</int><int>36</int><int>13</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>MORE_OR_EQUAL</comparsion><comparsionValue>3</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>17</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>40</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BODY_ARMOR</EquipmentType></type><subTypes><int>8</int><int>9</int><int>10</int><int>11</int><int>12</int><int>13</int><int>14</int><int>15</int><int>52</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>25</int><int>502</int><int>17</int><int>45</int><int>7</int><int>414</int><int>52</int><int>24</int><int>13</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>MORE_OR_EQUAL</comparsion><comparsionValue>3</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>17</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>40</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>HELMET</EquipmentType></type><subTypes><int>8</int><int>9</int><int>10</int><int>11</int><int>12</int><int>13</int><int>14</int><int>15</int><int>51</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>414</int><int>577</int><int>52</int><int>25</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>MORE_OR_EQUAL</comparsion><comparsionValue>3</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>17</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>40</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>RELIC</EquipmentType></type><subTypes><int>3</int><int>4</int><int>5</int><int>11</int><int>12</int><int>13</int><int>14</int><int>15</int><int>16</int><int>17</int><int>18</int><int>19</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>4</int><int>61</int><int>25</int><int>7</int><int>13</int><int>17</int><int>24</int><int>45</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>3</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>65</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>RING</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>6</int><int>7</int><int>8</int><int>9</int><int>10</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>72</int><int>61</int><int>25</int><int>45</int><int>13</int><int>17</int><int>24</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>3</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>65</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>AMULET</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int><int>8</int><int>9</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>72</int><int>61</int><int>25</int><int>24</int><int>13</int><int>17</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>3</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>65</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>TWO_HANDED_STAFF</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int><int>8</int><int>9</int><int>10</int><int>11</int><int>12</int><int>13</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>4</int><int>72</int><int>61</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>3</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>65</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>GLOVES</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>4</int><int>72</int><int>25</int><int>36</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>3</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>65</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BOOTS</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>8</int><int>9</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>28</int><int>25</int><int>36</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>3</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>65</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BELT</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>4</int><int>5</int><int>6</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>61</int><int>330</int><int>17</int><int>36</int><int>13</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>3</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>65</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BODY_ARMOR</EquipmentType></type><subTypes><int>8</int><int>9</int><int>10</int><int>11</int><int>12</int><int>13</int><int>14</int><int>15</int><int>52</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>25</int><int>502</int><int>17</int><int>45</int><int>7</int><int>414</int><int>52</int><int>24</int><int>13</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>3</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>65</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>HELMET</EquipmentType></type><subTypes><int>8</int><int>9</int><int>10</int><int>11</int><int>12</int><int>13</int><int>14</int><int>15</int><int>51</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>414</int><int>577</int><int>52</int><int>25</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>3</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>65</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>RELIC</EquipmentType></type><subTypes><int>3</int><int>4</int><int>5</int><int>11</int><int>12</int><int>13</int><int>14</int><int>15</int><int>16</int><int>17</int><int>18</int><int>19</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>4</int><int>61</int><int>25</int><int>7</int><int>13</int><int>17</int><int>24</int><int>45</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>8</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>5</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>RING</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>6</int><int>7</int><int>8</int><int>9</int><int>10</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>72</int><int>61</int><int>25</int><int>45</int><int>13</int><int>17</int><int>24</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>8</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>5</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>AMULET</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int><int>8</int><int>9</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>72</int><int>61</int><int>25</int><int>24</int><int>13</int><int>17</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>8</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>5</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>TWO_HANDED_STAFF</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int><int>8</int><int>9</int><int>10</int><int>11</int><int>12</int><int>13</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>4</int><int>72</int><int>61</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>8</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>5</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>GLOVES</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>4</int><int>72</int><int>25</int><int>36</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>8</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>5</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BOOTS</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>8</int><int>9</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>28</int><int>25</int><int>36</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>8</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>5</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BELT</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>4</int><int>5</int><int>6</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>61</int><int>330</int><int>17</int><int>36</int><int>13</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>8</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>5</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BODY_ARMOR</EquipmentType></type><subTypes><int>8</int><int>9</int><int>10</int><int>11</int><int>12</int><int>13</int><int>14</int><int>15</int><int>52</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>25</int><int>502</int><int>17</int><int>45</int><int>7</int><int>414</int><int>52</int><int>24</int><int>13</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>8</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>5</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>HELMET</EquipmentType></type><subTypes><int>8</int><int>9</int><int>10</int><int>11</int><int>12</int><int>13</int><int>14</int><int>15</int><int>51</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>414</int><int>577</int><int>52</int><int>25</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>8</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>5</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>RELIC</EquipmentType></type><subTypes><int>3</int><int>4</int><int>5</int><int>11</int><int>12</int><int>13</int><int>14</int><int>15</int><int>16</int><int>17</int><int>18</int><int>19</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>4</int><int>61</int><int>25</int><int>7</int><int>13</int><int>17</int><int>24</int><int>45</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>3</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>10</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>7</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>RING</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>6</int><int>7</int><int>8</int><int>9</int><int>10</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>72</int><int>61</int><int>25</int><int>45</int><int>13</int><int>17</int><int>24</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>3</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>10</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>7</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>AMULET</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int><int>8</int><int>9</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>72</int><int>61</int><int>25</int><int>24</int><int>13</int><int>17</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>3</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>10</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>7</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>TWO_HANDED_STAFF</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int><int>8</int><int>9</int><int>10</int><int>11</int><int>12</int><int>13</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>4</int><int>72</int><int>61</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>3</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>10</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>7</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>GLOVES</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>4</int><int>72</int><int>25</int><int>36</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>3</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>10</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>7</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BOOTS</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>8</int><int>9</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>28</int><int>25</int><int>36</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>3</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>10</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>7</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BELT</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>4</int><int>5</int><int>6</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>61</int><int>330</int><int>17</int><int>36</int><int>13</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>3</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>10</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>7</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BODY_ARMOR</EquipmentType></type><subTypes><int>8</int><int>9</int><int>10</int><int>11</int><int>12</int><int>13</int><int>14</int><int>15</int><int>52</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>25</int><int>502</int><int>17</int><int>45</int><int>7</int><int>414</int><int>52</int><int>24</int><int>13</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>3</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>10</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>7</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>HELMET</EquipmentType></type><subTypes><int>8</int><int>9</int><int>10</int><int>11</int><int>12</int><int>13</int><int>14</int><int>15</int><int>51</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>414</int><int>577</int><int>52</int><int>25</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>3</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>10</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>7</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="AffixCondition"><affixes><int>36</int><int>577</int><int>580</int><int>581</int><int>583</int><int>607</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>9</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride>All items with high value affixes</nameOverride></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>IDOL_1x1_ETERRA</EquipmentType><EquipmentType>IDOL_1x1_LAGON</EquipmentType><EquipmentType>IDOL_2x1</EquipmentType><EquipmentType>IDOL_1x2</EquipmentType><EquipmentType>IDOL_3x1</EquipmentType><EquipmentType>IDOL_1x3</EquipmentType><EquipmentType>IDOL_4x1</EquipmentType><EquipmentType>IDOL_1x4</EquipmentType><EquipmentType>IDOL_2x2</EquipmentType></type><subTypes /></Condition><Condition i:type="AffixCondition"><affixes><int>105</int><int>107</int><int>257</int><int>124</int><int>111</int><int>112</int><int>113</int><int>430</int><int>115</int><int>114</int><int>116</int><int>117</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>15</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride>All idols with valuable affixes</nameOverride></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>IDOL_4x1</EquipmentType></type><subTypes><int>3</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>304</int><int>325</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>15</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>IDOL_1x3</EquipmentType></type><subTypes><int>3</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>291</int><int>296</int><int>257</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>15</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>IDOL_3x1</EquipmentType></type><subTypes><int>3</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>260</int><int>325</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>15</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>IDOL_1x2</EquipmentType></type><subTypes><int>0</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>107</int><int>117</int><int>105</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>15</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIDE</type><conditions><Condition i:type="ClassCondition"><req>Primalist Mage Sentinel Rogue</req></Condition></conditions><color>0</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIDE</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>ONE_HANDED_AXE</EquipmentType><EquipmentType>ONE_HANDED_DAGGER</EquipmentType><EquipmentType>ONE_HANDED_MACES</EquipmentType><EquipmentType>ONE_HANDED_SCEPTRE</EquipmentType><EquipmentType>ONE_HANDED_SWORD</EquipmentType><EquipmentType>WAND</EquipmentType><EquipmentType>TWO_HANDED_AXE</EquipmentType><EquipmentType>TWO_HANDED_MACE</EquipmentType><EquipmentType>TWO_HANDED_SPEAR</EquipmentType><EquipmentType>TWO_HANDED_SWORD</EquipmentType><EquipmentType>QUIVER</EquipmentType><EquipmentType>SHIELD</EquipmentType><EquipmentType>CATALYST</EquipmentType><EquipmentType>BOW</EquipmentType></type><subTypes /></Condition></conditions><color>0</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride>Not used item types</nameOverride></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="AffixCondition"><affixes><int>15</int><int>18</int><int>21</int><int>53</int><int>66</int><int>70</int><int>71</int><int>73</int><int>88</int><int>192</int><int>331</int><int>332</int><int>333</int><int>334</int><int>335</int><int>336</int><int>337</int><int>338</int><int>339</int><int>340</int><int>341</int><int>342</int><int>343</int><int>344</int><int>345</int><int>346</int><int>347</int><int>348</int><int>349</int><int>350</int><int>351</int><int>352</int><int>353</int><int>354</int><int>355</int><int>356</int><int>357</int><int>358</int><int>359</int><int>360</int><int>361</int><int>362</int><int>363</int><int>364</int><int>365</int><int>366</int><int>367</int><int>368</int><int>369</int><int>370</int><int>371</int><int>372</int><int>373</int><int>374</int><int>375</int><int>376</int><int>377</int><int>378</int><int>379</int><int>380</int><int>381</int><int>382</int><int>383</int><int>384</int><int>385</int><int>386</int><int>387</int><int>388</int><int>389</int><int>390</int><int>391</int><int>392</int><int>393</int><int>394</int><int>395</int><int>396</int><int>397</int><int>398</int><int>399</int><int>400</int><int>401</int><int>402</int><int>404</int><int>405</int><int>406</int><int>407</int><int>408</int><int>409</int><int>410</int><int>411</int><int>412</int><int>413</int><int>414</int><int>415</int><int>416</int><int>417</int><int>418</int><int>419</int><int>420</int><int>421</int><int>422</int><int>423</int><int>424</int><int>435</int><int>437</int><int>439</int><int>440</int><int>442</int><int>443</int><int>446</int><int>448</int><int>449</int><int>451</int><int>453</int><int>454</int><int>457</int><int>459</int><int>461</int><int>463</int><int>468</int><int>469</int><int>471</int><int>473</int><int>475</int><int>477</int><int>479</int><int>481</int><int>483</int><int>485</int><int>487</int><int>489</int><int>494</int><int>496</int><int>498</int><int>500</int><int>501</int><int>502</int><int>504</int><int>509</int><int>511</int><int>513</int><int>515</int><int>517</int><int>519</int><int>521</int><int>524</int><int>526</int><int>528</int><int>530</int><int>532</int><int>534</int><int>536</int><int>537</int><int>539</int><int>540</int><int>541</int><int>542</int><int>543</int><int>544</int><int>545</int><int>546</int><int>547</int><int>548</int><int>549</int><int>550</int><int>551</int><int>552</int><int>553</int><int>554</int><int>555</int><int>556</int><int>557</int><int>558</int><int>559</int><int>560</int><int>561</int><int>562</int><int>563</int><int>564</int><int>565</int><int>566</int><int>567</int><int>568</int><int>569</int><int>570</int><int>571</int><int>572</int><int>573</int><int>574</int><int>575</int><int>576</int><int>577</int><int>578</int><int>579</int><int>580</int><int>581</int><int>582</int><int>583</int><int>584</int><int>585</int><int>586</int><int>587</int><int>588</int><int>589</int><int>590</int><int>591</int><int>592</int><int>593</int><int>594</int><int>595</int><int>596</int><int>597</int><int>598</int><int>599</int><int>600</int><int>601</int><int>602</int><int>603</int><int>604</int><int>605</int><int>606</int><int>607</int><int>608</int><int>609</int><int>610</int><int>611</int><int>612</int><int>613</int><int>614</int><int>615</int><int>616</int><int>617</int><int>618</int><int>619</int><int>620</int><int>621</int><int>622</int><int>623</int><int>624</int><int>625</int><int>626</int><int>627</int><int>628</int><int>629</int><int>630</int><int>631</int><int>632</int><int>633</int><int>634</int><int>635</int><int>636</int><int>637</int><int>638</int><int>639</int><int>640</int><int>641</int><int>642</int><int>644</int><int>645</int><int>646</int><int>647</int><int>648</int><int>649</int><int>652</int><int>653</int><int>654</int><int>655</int><int>656</int><int>660</int><int>661</int><int>662</int><int>663</int><int>665</int><int>666</int><int>667</int></affixes><comparsion>MORE_OR_EQUAL</comparsion><comparsionValue>5</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>16</color><isEnabled>false</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride>All items with at least one class-specific T5+ affix (for shattering)</nameOverride></Rule><Rule><type>SHOW</type><conditions><Condition i:type="RarityCondition"><rarity>EXALTED</rarity></Condition></conditions><color>0</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>SHOW</type><conditions><Condition i:type="RarityCondition"><rarity>UNIQUE SET</rarity></Condition></conditions><color>0</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule></rules></ItemFilter>

6.

Uniques

There's only a singular Unique required for this build to work, that being the Unique Staff, Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (44)Curse of Perseverance.Any other Unique listed is purely a suggestion, as it will make the build scale better in end game, or provide a substantial survivabilityboost when starting Empowered Monoliths.

6.1.

Curse of Perseverance

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (45)Curse of Perseverance: Required to make the build to work, there is no substitute. Every skull now has it's own damage instance, andeach one will apply Poison stacks onto enemies. Luckily, this Staff can dropjust from fighting random mobs, or can be target farmed in the Monolith Timeline "The Stolen Lance".

6.2.

Tongue of the Aberrant Seer

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (46)Tongue of the Aberrant Seer: Adds Poison Chance to Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (47)Hungering Souls and scales the damage it deals.Also adds a skill point to Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (48)Wandering Spirits once it has been converted to poison. There is a high chanceto find LP 1 and LP 2 on these, and they're fairly common to drop anywhere; farm this ring in the Monolith timeline"The Age of Winter".

6.3.

Woven Flesh

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (49)Woven Flesh: Adds Leech, which due to nodes in our Lich tree, also adds damage to the build. More importantly, this prohibitsus from taking Crits, freeing up a ton of Suffixes for us to plug in other stats. With a fairly common drop rate from The Abomination ("Fallof the Outcasts"), there is no reason not to run this.

7.

Idols

Idol slots are gained through the campaign, unlocking small bonuses and unique affixes for the player to discover and augment their builds with. The Idol screenconsists of a grid system for the player to fill out with different sized idols, eventually filling in every part of the grid. As the Idol shape increases (1x1, 1x2,1x3, 1x4, etc.) the stronger an affix you might find for your build.

As you may have guessed, the Idols used for this build will be centered around Poison stacking. The Ornate Bone Idol we usealso comes with a nifty Chance for Hungering Souls to fire six additional projectiles. Other slots should focus on Healthor missing Resistances. Through Idols we also apply Plague and Damned,with the former applying a larger Poison DoT than normal, and the latter lowering the Health Regneration of enemies.If needed the vertical Idol slots can be used for missing Resistances.

8.

Blessing

Blessings are permanent buffs that are applied to your character. These come in two different powers, Standard and Grand. Grand blessings are significantlystronger than the Standard Blessings. In total, there are 10 Blessing Slots, one for each Monolith Timeline. When you complete a Monolith and defeat the final boss youwill be awarded a choice of three blessing with a random value.

Blessing NameAffixTimeline
Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (50)Grand Memory of LightHealthThe Black Sun
Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (51)Grand Light of the MoonManaEnding the Storm
Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (52)Grand Bulwark of the TundraIncreased ArmorThe Age of Winter
Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (53)Grand Body of ObsidianArmorSpirits of Fire
Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (54)Grand Resolve of HumanityIncreased All ResistanceReign of Dragons

9.

Changelog

  • 06 Mar. 2024: Build retired until further changes to the game.
  • 03 Feb. 2024: Build overhaul. Removed Aura of Decay for Reaper Form.
  • 12 Jan. 2024: Loot Filter added.
  • 17 Oct. 2023: Guide Added.

Show more

Show less

Lich Pestilence Reaper Endgame Build for Last Epoch (Patch 1.0) (2024)

References

Top Articles
Latest Posts
Article information

Author: Zonia Mosciski DO

Last Updated:

Views: 6200

Rating: 4 / 5 (71 voted)

Reviews: 94% of readers found this page helpful

Author information

Name: Zonia Mosciski DO

Birthday: 1996-05-16

Address: Suite 228 919 Deana Ford, Lake Meridithberg, NE 60017-4257

Phone: +2613987384138

Job: Chief Retail Officer

Hobby: Tai chi, Dowsing, Poi, Letterboxing, Watching movies, Video gaming, Singing

Introduction: My name is Zonia Mosciski DO, I am a enchanting, joyous, lovely, successful, hilarious, tender, outstanding person who loves writing and wants to share my knowledge and understanding with you.